| Mobile Tools and Technologies
One challenge surrounding online learning
is rapid technological change. This is especially true with
mobile learning. Mobile devices, like computers, quickly become
outdated and are then replaced.
Written
by three Brandon Hall Research analysts, Adam
Cunningham-Reid, Gary Woodill,
and Richard Nantel, "Mobile
Learning: Tools and Technologies for Creating Engaging
Content" is a snapshot of the mobile learning
landscape today. We have compiled information about
some of the top rated mobile devices and applications,
as of the date of this publication, which have received
good ratings by users and syndicated technology reviewers. |
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This report is divided into three sections
that each examine the mobile content, mobiles services, and
mobile devices.
Part
One, Mobile Learning Content Development,
categorizes different products and services for creating,
viewing, editing,
testing, and deploying
mobile content:
-
Application development tools
-
Assessments and reviews
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Communication tools
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Page development tools
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Podcasts
-
Social networks
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Specialty sites and services
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Part Two, Tools to Support Mobile
Learning, profiles programs, services, and systems
that support mobile learning:
- Mobile
browsers
- Mobile
emulators
- Mobile
operating systems
Part Three, Mobile Devices,
profiles devices and places them in the following subcategories:
- Smartphones
- PDAs
- Media players
Before embarking on a mobile implementation,
you should first determine your objectives. What you are trying
to accomplish will considerably affect which mobile services
and devices you use.
This report provides the key information
you need to expand beyond a desktop-based learning strategy
toward one where people can learn anywhere, anytime.

This report is also available through
a membership to the Brandon
Hall Research Library. |