A Brandon Hall Research blog

Tom Werner

  • Home
  • About


  • Sept 24-26, San Jose


    Register | Network | Blog | Tag 
    Hitch | Gather | Follow it 
    See it  | Share Photos
    Get Slides | Share Videos

  • Tags

    ADDIE affordances avatars best practices Bloom building Conference constraints corporate training educational places educational tools edupunk empathy Games graphics Higher education HUD interesting places islands K-12 Kirkpatrick Knowles Kolb meeting mirrored flourishing museum music nursing open source orientation paradigms presentations reactions role-playing scale science Second Life® SL teleport Trends urban planning Video virtual worlds Wonderland


  • Meta

    • Log in
    • Entries RSS
    • Comments RSS
    • WordPress.org
  • Brandon Hall Research


  • Tom Werner


    Carston Courier


  • Subscribe by e-mail

     Subscribe in a reader

    Add to Google Reader or Homepage

    Subscribe in Bloglines

    Add to netvibes

  • Brandon Hall Research

    • Bryan Chapman
    • Emma King
    • Gary Woodill
    • Janet Clarey
    • Richard Nantel
  • Links

    • Stephen Downes
    • VizThink
  • Second Life®

    • Bibliography of SL Education
    • Chris Collins
    • edumuve.com
    • John Miller
    • Karl Kapp
    • Kevin Jarrett
    • Linden Lab’s Official SL Blog
    • LSL Wiki
    • Mal’s SL Edu-Blog
    • Massively - SL
    • MUVE Forward
    • New Media Consortium
    • New World Notes
    • Pacific Rim Exchange
    • River City Project
    • SaLamanderWiki
    • ScienceRoll
    • Second Life in Education Wiki
    • Second Life Support Center
    • Second Life Wiki
    • SL Blog
    • SL Education Wiki
    • SL Grid
    • SLED Blog
    • SLED Listserv Archives
    • SLED Listserv Search
    • Tony O’Driscoll
    • Virtual Reality and Education
  • Spam Blocked

    1,546 spam comments
    blocked by
    Akismet
  • A Giant Likert-Scale Social-Graphing Tool in Second Life

    By Tom Werner | July 17, 2008

    The OpinionatorHere’s a simple, clever tool for ice-breaking, feedback, or decision making with groups in Second Life.

    It’s giant Likert-scale floor mat called The Opinionator (SLurl).

    (It’s recommended by Jane Wilde.)

    The Opinionator costs 99 Linden dollars, which is less than a half-dollar US. Right-click on it to buy it.

    You can drag it out anywhere in Second Life that allows creating objects.

    Present a statement.

    When avatars stand on their answers (Strongly Agree, Agree, Neutral, Disagree, or Strongly Disagree), a pie chart shows the percentages of opinions.

    Take a quick snapshot and you have a record of the group’s opinion about the statement.

    It would also be a simple way to add some audience participation to a slide presentation in Second Life.

    It’s interesting to imagine how 3D group-dynamics tools like this could make virtual worlds effective for team building.

    Topics: 3D Internet, Second Life® | No Comments »

    An Easy Way to Give a Tour in Second Life

    By Tom Werner | July 16, 2008

    MystiTool AV follow chairsOne of the challenges of Second Life is that new visitors have a hard time navigating.

    There’s a definite learning curve  — and some frustration — involved.

    However, there’s an easy way to show new visitors around Second Life without their having to navigate: the MystiTool’s AV Follow Chairs.

    The AV Follow Chairs let you create chairs that attach invisibly to your avatar and follow you whenever you go (snapshot at left).

    You essentially turn your avatar into a tour bus.

    The MystiTool also has a zillion other features in it.

    It’s not free but it’s very inexpensive: about $400 Linden dollars (less than $2 US) at Mysti’s House of Sheep (SLurl) in Second Life.

    The MystiTool is a good example of how virtual worlds will get easier and easier to use, and more and more accessible to learners.

    Topics: 3D Internet, Second Life® | No Comments »

    The Distinction Between Games and Virtual Worlds Is Blurry

    By Tom Werner | July 15, 2008

    GTA 4I was asked recently, what’s the difference between a game and a virtual world.

    My answer was, basically, that a game has objectives, scoring, and winning, and a virtual world doesn’t.

    But the distinction is blurry.

    In an interesting article in The Wall Street Journal Junot Díaz described ’sandbox games,’ where you can stop playing the game and just do stuff.

    Díaz noted that, despite the recent publicity about Grand Theft Auto IV, GTA III was the game-changer because it put the player in charge:

    “GTA III brought a level of immersion, a depth of play never before seen in videogames. Other games allow you to play God or a hero but GTA III came the closest to letting you play something far more basic and far more strange. It let you, in a way, play a person…”

    So, is GTA a game where you stop playing and just do virtual things? Or a virtual world where you can choose to play a game?

    These immersive environments are going to become so flexible that they’ll be able to support whatever we want them to be: a game, a simulation, a 3D demonstration, a role play, a collaborative workspace.

    Topics: 3D Internet, Games | No Comments »

    S4SL: Easy Graphical Programming in Second Life

    By Tom Werner | July 14, 2008

    Scratch 4 Second LifeScratch 4 Second Life (S4SL) is a graphical programming language that lets you create Second Life scripts by simply snapping together graphical blocks.

    With S4SL, you can snap together blocks to make Second Life objects respond to chat commands.

    This of course is easier than using Linden Scripting Language (LSL).

    You can begin to see a future in which practitioners can easily create interactive activities in a virtual world.

    WPvideo 1.10
    Download!

    S4SL is by Eric Rosenbaum at the MIT Media Lab.

    Topics: 3D Internet, Second Life® | No Comments »

    The Crompco Virtual Gas Station

    By Tom Werner | July 11, 2008

    CrompcoCrompco was the first company in the world to use Second Life for corporate training.

    Crompco does underground tank, line, and environmental testing.

    At the Crompco virtual gas station the instructor can click to remove the asphalt and the learners can see the underground gas lines in 3D.

    Simple but powerful.

    A big improvement over sketching gas lines on a whiteboard.

    You can see a video here.

    abilify medicine
    discount acai
    accutane tablets
    aciphex medicine
    acomplia properties
    FDA on Actonel
    actos pills
    aleve fda
    Allegra Side Effects
    alli usa
    generic altace
    antibiotics side effects
    cheapest aricept
    Arimidex Joint Pain
    ashwagandha tablets
    Astelin Dosing
    atacand canada
    is atarax addictive
    augmentin best price
    avandia 4 mg
    avapro xr
    avodart
    bactrim rx
    dog benadryl
    benicar information
    biaxin withdrawal
    buspar cheap
    buy cardizem
    celebrex canadian pharmacy
    celadrin description
    cephalexin uk
    Cialis Cost
    CIPRO BUY
    online cla
    clarinex usa
    claritin and hair loss
    clomid mucinex
    clonidine long term side effects
    colchicine rx
    what type of drug is coreg
    KNEE swelling coumadin
    generic cozaar online
    creatine withdrawal
    crestor drugs
    is asiprin safe to take with cymbalta
    cymbalta best price
    depakote on line
    recreational use of diclofenac
    laser hair removal while using differin
    diflucan india
    purchase diovan
    Doxycycline from human embryo
    stopping effexor
    cheapest flagyl
    purchase flomax
    discount glucophage
    hair loss mg
    boozer hangover remedy
    hoodia 850
    Keppra and Anger
    lamictal weight gain
    lamisil rx
    cheapest lasix
    order levaquin
    Levitra and prolong sex
    lexapro description
    lipitor withdrawal
    lisinopril cough
    health problems with melatonin supplements
    what is metformin
    methotrexate best price
    micardis fda
    mobic allergic rash
    generic motrin online
    cutting agents used to cut meth besides msm
    Neurontin Withdrawal
    Nexium for stomach ulcer
    nizoral usa
    Nolvadex Gynecomastia Covington
    allergic hives due to omnicef
    paxil benefits
    how long do you have to wear penis extender
    phentermine no prescription
    phosphatidylserine buy
    plan b buy
    buy plavix
    pravachol 80 mg
    prednisone overdose in canine
    generic for premarin
    prevacid withdrawal
    buying prometrium
    6buy Can From I Propecia Who
    provera without a prescription
    mail order prozac
    Metoclopramide Reglan
    reminyl medicine
    rimonabant usa
    risperdal description
    rogaine india
    no rx seroquel
    Tickle tease sneeze Singulair
    order skelaxin
    stop smoking with lasers
    SIDE EFFECTS OF STRATTERA
    buy stress relief
    buy synthroid
    staphylococcus aureus and tetracycline
    topamax + bipolar disorder
    no rx toprol
    toradol xr
    tramadol price
    trazodone withdrawls
    tricor medicine
    trileptal high
    Ultracet Dosage
    price of valtrex
    buy cheap viagra
    buy cheap voltaren
    vytorin studies
    cheap weight loss no prescription
    cheap wellbutrin
    yohimbe price
    zantac 150
    generic zetia online
    online zestoretic
    zithromax extended release indications
    zoloft india
    zovirax rx
    no rx zyban online
    zyprexa canada
    purchase zyrtec
    no rx zyvox

    Topics: 3D Internet, Classroom instruction, Second Life® | No Comments »

    Canadian Border-Guard Training in Second Life

    By Tom Werner | July 10, 2008

    Real-life border crossingKen Hudson, in a slide presentation at the Federal Virtual Worlds Expo, described a border-guard training course for students at Loyalist College.

    The course included four hours of training and 12 hours of simulation in Second Life.

    The simulation took place in a virtual border crossing station in Second Life, complete with guard stations and vehicles.

    Virtual border crossing(The snapshot at top left shows a real border crossing. The snapshot at lower left shows the virtual border crossing.)

    Students role-played border guards and travelers.

    The virtual border guards were able to check credentials such as passports and vehicle identification and interview travelers, all in Second Life.

    Anecdotal comments by learners indicated that the students appreciated the realism of the virtual environment.

    This is the sort of training that a virtual world seems very good for: where learners have to make real-time decisions in a physical space based on visual-spatial cues.

    (A lot of workplace-related training in Second Life — at least what’s publicized — seems to be university courses that are heavily workplace-oriented.)

    Topics: 3D Internet, Second Life® | No Comments »

    Avatars Move Across Virtual Worlds

    By Tom Werner | July 9, 2008

    teleporting from Second Life to an OpenSim virtual worldIBM and Linden Lab announced that researchers successfully teleported avatars from Second Life into another virtual world running on an OpenSim server.

    So, for the first time an avatar moved from one virtual world to another without logging out of one and into the other.

    This is a big step toward avatars moving freely between virtual worlds.

    The avatars’ Inventories did not transport across the barrier. (This sounds bad, but apparently is good. Users are concerned that their stuff from one virtual world could be stolen in another.)

    There’s a machinima film here.

    And a blog post here.

    Topics: 3D Internet, Second Life® | No Comments »

    My Second Look at Wonderland

    By Tom Werner | July 8, 2008

    WonderlandI installed OpenOffice and took a second visit to Wonderland.

    I happened to meet a couple of other visitors on the St. Paul College node.

    Sound worked, and we were able to talk by voice.

    We all asked the same thing: ‘Have you been able to use shared apps?’

    Although I installed OpenOffice, I still haven’t had any luck with shared apps. There must be some trick to it.

    Topics: 3D Internet | No Comments »

    Talking with the Freudbot in Second Life

    By Tom Werner | July 7, 2008

    FreudbotIt seems like chatbots (also called chat agents or conversational agents) are becoming more common in Second Life.

    Bots are important of course because they allow for asynchronous activity.

    The Freudbot (SLurl) (snapshot, top left) at Athabasca University in Second Life is pretty interesting.

    The Freudbot was written for regular chat in Artificial Intelligence Markup Language (AIML), and then linked into Second Life.

    A description of conversational agents and distance education at Athabasca is here.

    And an academic paper entitled ‘Freudbot: An Investigation of Chatbot Technology in Distance Education’ from Athabasca is here.

    Here’s some of my conversation with the Freudbot (I’m talking to software, not a human):

    Me: What is the subconscious?
    Freudbot Voom: Subconscious is not a term that I used. I divided consciousness into conscious, preconscious and unconsconscious.

    Me: Tell me about dreams.
    Freudbot Voom: Dreams are the royal road to the unconscious, my friend.

    Me: What are some common dreams?
    Freudbot Voom: I mentioned that Dreams are the royal road to the unconscious, my friend. The interpretation of dreams is an integral part of psychoanalysis and affords a unique opportunity to understand a person’s unconscious motives or conflicts. Many people believe that my book on The Interpretation of Dreams is one of my most important works.

    Me: What makes people neurotic?
    Freudbot Voom: Neuroses are the result of powerful libidinal drives that are repressed into the unconscious. The energy required to prevent them from coming back into consciousness can cause hysteria and other neurotic disorders.

    Topics: 3D Internet, Second Life® | 1 Comment »

    Giant Cell in Second Life

    By Tom Werner | July 3, 2008

    Cell on Genome IslandOne of the great things about a virtual world like Second Life is the ability to change the scale of 3D objects.

    Here’s a eukaryotic cell (cell with a nucleus) on Genome Island (SLurl) in Second Life.

    You can enter it and see the cell structures close up.

    If you click on a mitochondrion or a lysosome you get a notecard describing it.

    Great stuff.

    Topics: 3D Internet, Second Life® | No Comments »

    « Previous Entries
    Creative Commons License This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.

    Tom Werner is powered by WordPress using the RockinBlue theme created by Cory Miller.

    Entries (RSS) and Comments (RSS).