The Faculty of Medicine at Imperial College London has developed a learning activity in Second Life (SLurl) for diagnosing and treating virtual patients.
They have five virtual patients suffering from problems such as lung cancer and pneumonia.
You can look at the patient’s chart, talk to the patient, listen to the patient’s breathing, select tests to run, and so forth.
What’s particularly noteworthy here is:
O The activities are asynchronous.
O The natural fit of Second Life (and virtual worlds in general) for healthcare training.
O How actively higher education is using Second Life for workplace-related training such as this.



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Very nice —
how long to develop?
how big of team?
how has it been received?
Any competence measurements gathered afterwards?
Paul, good questions. I’m afraid I don’t know, but some more info is here http://www.elearningimperial.com/index.php?option=com_content&task=view&id=37&Itemid=58